Free early build · Steam and itch.io soon

Fourways, a transport tycoon game

Build the lines a growing world runs on.

Lay road and rail, open docks and airports, and carry passengers, mail and cargo through seventy years of change. Towns grow where you serve them. Rivals build where you don't.

  • Road
  • Rail
  • Sea
  • Air
  • Five eras, 1950 to 2010
  • 45 vehicles
  • Rival companies
  • Day and night
  • Four seasons
  • Storms
  • Mods
  • Seven languages

How it plays

You run a transport company.

Passengers, mail and cargo turn up all over the map, and people pay to have them carried to where they're wanted. You lay the roads, rails, docks and runways, buy the vehicles and set their routes. Every delivery pays, and the money builds the next line. Here's a first coal route, played in the game.

Then round again, a little bigger each time. Towns grow where you serve them, industries open and close, five eras bring jets, hydrofoils and electric trains, and rival companies go after the same cargo.

4ways to move: road, rail, sea and air
5eras, from 1950 to the green age
45vehicles, steam to supersonic
7languages, in the game and on this page
0bought assets: every model, tune and sound is made in code

For Transport Tycoon fans

In the spirit of Transport Tycoon and OpenTTD.

If you grew up on Transport Tycoon Deluxe, or still play OpenTTD, you'll know your way around: a map of tiles, road, rail, docks and airports, industries that feed each other and rival companies on the same map. Fourways keeps all that and adds what the classics never had: real-time light from dawn to night, seasons and weather, towns that change with the eras, a guided first route and a list of everything that's stuck.

Fans of Railroad Tycoon's railways, Transport Fever's eras or Mini Metro's tidy lines will feel at home too.

One world, every hour of it

Seasons turn.
The lights come on.

Real-time lighting, a day and night cycle, four seasons and weather that rolls in. Same town, same day's traffic: pick a moment.

The town on a summer day

What you'll build

From one bus stop to a whole country on the move.

Road · Rail · Sea · Air

Draw a line, and it runs.

Buses and trucks, steam to high-speed trains, ferries and freighters, prop planes to jumbo jets. The Connect tool finds the best road or track between two points, diagonals, bridges and tunnels included, and shows the price before you build.

  • Signals, passing loops and platforms up to 12 tiles long
  • Mixed trains: every wagon unloads where its cargo is wanted
  • Overhead wires for electric locomotives

Bridges and tunnels

Five kinds of bridge. Tunnels through the rest.

Concrete beams for a stream, stone viaducts and steel trusses for a valley, steel arches and suspension bridges once the decades allow them. Hills too steep to climb get a tunnel with stone portals.

Supply chains

Coal to power. Wood to newspapers. Steel to cars.

Mines, farms, wells, mills and plants pass cargo down the line. Industries hire workers from the towns nearby, so bringing people to the gate raises the output. Leave one unserved for too long and it may close.

Time-lapse

Living towns

Good service grows a city.

Homes follow jobs, shops follow residents. Busy stations raise land value, and valuable land brings apartment blocks and office towers. Bigger towns build cinemas, museums, funfairs and stadiums, and their crowds pay tourist fares.

  • Town councils that remember what you bulldozed
  • Planned grids and winding old streets

Ports and airports

Take it across the water.

Docks on the shore, ships that find their own way across the sea, airports where planes take off, cruise and land. Stations built side by side join up, so one interchange can serve rail, road, sea and air.

An interface that helps

See what's stuck, and fix it in one click.

The Problems list gathers every lost vehicle, overflowing station and unhappy council, each with a button that takes you to the fix. Hover cards, map layers, named lines that space their vehicles evenly, and an undo for your last 20 builds, refunded in full.

Rival transport companies

Competitors who plan like you do.

AI companies at three skill levels build bus, truck and rail networks, then take to the water and the air when they can afford it. They chase the industries you serve badly and tear up the routes that never pay.

The fleet

45 vehicles, steam to supersonic.

Buses, trucks, trains, ships and planes, each with a model of its own, made in the game's own code. New ones arrive as the decades pass, from the steam engines of 1950 to hydrogen trains and airliners.

  • Brigand Tank EngineBrigand Tank Engine1950 · 81 km/h
  • Kestrel SteamKestrel Steam1950 · 99 km/h
  • Highland MogulHighland Mogul1954 · 108 km/h
  • Meridian DieselMeridian Diesel1960 · 147 km/h
  • Sparrow RailcarSparrow Railcar1966 · 168 km/h
  • Vanguard ExpressVanguard Express1975 · 204 km/h
  • Ironclad Freight DieselIronclad Freight Diesel1979 · 162 km/h
  • Aurora ElectricAurora Electric1985 · 245 km/h
  • Swift High-SpeedSwift High-Speed1995 · 315 km/h
  • Swallow Tilting ExpressSwallow Tilting Express2003 · 264 km/h
  • Zephyr HydrogenZephyr Hydrogen2022 · 240 km/h
  • Tempest Electric FreightTempest Electric Freight2024 · 222 km/h

Five ages

The map keeps changing under you.

Each era brings new vehicles and buildings, and rewrites the industry chains.

  1. 1950

    Post-war

    Steam, buses and the first chains: coal, wood, grain, oil, iron.

  2. 1965

    Jet age

    Jets and diesels. Refineries make plastics; power stations burn oil too.

  3. 1980

    Late century

    Every house makes waste, and recycling plants turn it into goods.

  4. 1995

    Information age

    Electronics that spoil in days, car plants with three inputs, office towers.

  5. 2010

    Green age

    Coal fades, wind farms rise, electric trucks, ferries and planes arrive.

Free early build

Your network
starts here.

Fourways is coming to Steam and itch.io. Until it launches there, the early build is free to download, and it updates itself as new builds come out.

On a Mac, the app isn't notarized yet, so macOS refuses it the first time. Open System Settings › Privacy & Security and click Open Anyway. Updates after that install by themselves.

In English, Spanish, Catalan, French, German, Italian and Brazilian Portuguese: pick one in Settings, any time.

All releases

Questions

Good to know.

Is Fourways free?

Fourways will be a paid game on Steam and itch.io. Until it launches there, the early build is free to download from this page, and it updates itself as new builds come out.

What do I need to play it?

A Windows PC (the installer needs no admin rights) or a Mac with an Intel or Apple Silicon chip. Play with a mouse, a trackpad, or an Xbox or PlayStation controller.

Is it like Transport Tycoon or OpenTTD?

Yes, in spirit: you build road, rail, sea and air routes on a map of tiles and carry passengers, mail and cargo between towns and industries. Fourways adds real-time lighting, seasons and weather, five eras that change the industry chains, and rival companies that build networks of their own.

Is there a tutorial?

A five-minute guided tour builds a first bus route with you in the real game, and the player's guide (press H in the game) explains everything else.

Which languages does it come in?

English, Spanish, Catalan, French, German, Italian and Brazilian Portuguese. Switch in Settings at any time.

Can I make mods?

Yes. Make your first mod with the sample locomotive, or explore the reference for vehicles, maps, translations and gameplay scripts.