1. Fourways
  2. Player's guide
  3. Running vehicles

Buying a vehicle

Model, cargo, wagons and stops.

Press B, or New vehicle from here in a station window, and work down the window.

  1. Pick the kind, then a model. Only models already invented are listed.
  2. Pick the cargo. With stops chosen first, the window picks one a stop supplies and another accepts. A train gets its wagons once it has a cargo; set how many.
  3. Add at least two stops, from the list or with Pick on map. The list says which stations supply or accept the cargo.
  4. Tick Wait for a full load at the first stop if the vehicle should never leave half empty.
  5. Press Buy vehicle. The window closes and the new vehicle's own window opens. For another one on the same route, press Clone there.

The stops are the vehicle's route: you can't buy without them. With no stations of that kind yet, the route step says what to build and has a button that picks the tool.

Wagons

  • A wagon holds 40 passengers, 40 newspapers, 20 electronics, 10 cars, or 30 units of anything else.
  • It costs $6,500, plus $450 a year to run.
  • For a mixed train, click more than one cargo and set the wagons of each. Each cargo is unloaded only where it is accepted.

Good to know

  • Short of cash? The buy button offers to borrow the difference and buy in one go.
  • The Fares button opens Cargo fares, to compare what each cargo pays.
  • A bus, truck or train needs a depot linked to its first stop. See Depots & servicing.
  • Every model with its numbers: Road vehicles, Trains, Ships, Aircraft.

Your network
starts here.

Fourways is coming to Steam and itch.io. Until it launches there, the early build is free to download, and it updates itself as new builds come out.

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