1. Fourways
  2. Player's guide
  3. Building the network

Stations

The four kinds, where they go and how they join.

Vehicles load and unload only at stations. There are four kinds, and they can be joined into one.

StationToolWhere it goesPrice
Road stop4 RoadsOn a straight piece of road.$1,200 a tile
Rail station5 RailwaysOn level ground or straight track. Up to 12 tiles long and 4 platforms side by side.$1,600 a tile
Dock0 PortsOn a shore slope that runs straight down to open water.$2,600
AirportPortsA 3 x 2 airfield on level ground.$31,200
  • R turns a station before you place it.
  • Drag a rail station along the track for length and sideways for more platforms. Trains pick a free platform by themselves.
  • Buses and trucks queue behind each other, and pick a free tile of a stop that has several.
  • A train longer than the platform still stops there, but its back wagons stick out onto the line behind, and it loads and unloads more slowly. The buy window and the train's window warn you. A platform fits two wagons a tile, less one for the engine: 3 tiles take 5 wagons.
  • A station takes its name from the nearest town.
  • Each station tile costs $30 a month in upkeep.

How long a platform?

Stations

Joining stations

  • Build a station tile right next to one of your own and the two join: one name, one catchment, one pile of waiting cargo.
  • That is how you make an interchange: a rail station with a bus stop, a dock or an airport attached.
  • It is also how you stretch a catchment to reach a little further.
  • A station cannot spread beyond 20 tiles across. A tile built further out starts a new station.

Next: Catchment and Station ratings.

Your network
starts here.

Fourways is coming to Steam and itch.io. Until it launches there, the early build is free to download, and it updates itself as new builds come out.

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