1. Fourways
  2. Player's guide
  3. Towns & industries

Eras

Five ages of new vehicles and buildings.

The game starts in 1950 or later. Every 15 years a new era begins and brings new vehicles, bridges and buildings, and new industry chains: Industry chains.

Eras

Each new era also

  • raises the output of every mine, farm, forest, well and rig by 15%, except a kind on its way out: from 2010 coal mines lose 3% of their output every year instead
  • makes plants give 10% more for what you deliver
  • makes towns grow about 9% faster

The news announces each new model. The Timeline (T) shows what you have and what is coming, and Year by year lists every arrival.

Your network
starts here.

Fourways is coming to Steam and itch.io. Until it launches there, the early build is free to download, and it updates itself as new builds come out.

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