1. Fourways
  2. Player's guide
  3. Getting started

Tips

Habits that make routes pay.

Ten habits that turn a network into a fortune.

  • Full load at the source. Tick Full load where the cargo comes from, never where it is delivered.
  • Go the distance. Pay grows with distance, so 30 to 60 tiles beats a short hop, as long as the cargo still arrives on time.
  • Often beats huge. Two small trains, kept apart by a passing loop, keep a rating higher than one giant that calls rarely.
  • Use the whole chain. Wood to the sawmill pays once; its goods to a town pay again and help the town grow.
  • Serve town centres. A station in the middle of town catches the most people and speeds up growth.
  • Join stations. Put the bus stop next to the railway station and both share one catchment.
  • Renew old vehicles. One past its working life drags down every station it serves.
  • Mind the council. Build round houses, not through them, and plant trees if your rating slips.
  • Plan while paused. Press Space and build with the prices in front of you.
  • Watch the loan. Borrow to build things that pay, and repay when cash piles up.

Your network
starts here.

Fourways is coming to Steam and itch.io. Until it launches there, the early build is free to download, and it updates itself as new builds come out.

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