1. Fourways
  2. Player's guide
  3. Getting started

Goals & achievements

First steps, milestones and the company goal.

Goals (J, the flag on the top bar) keeps a checklist for a new company, your achievements, and the company goal if you chose one. It also lists the subsidies and town requests on offer: Subsidies & requests.

Every step ticked, achievement won and goal reached is in the news. Click it to open Goals.

First steps

Eight steps that take a new company from nothing to a profit. Each one says how to do it, and is ticked off as soon as you have:

StepHow
1Build a stationRoads, Railways or Ports on the toolbar: a stop, station, dock or airport where people or cargo are.
2Buy a vehicleVehicle on the toolbar (B): choose one and give it two stops.
3Make a first deliveryA vehicle is paid when it brings passengers or cargo to a stop that takes them.
4Carry passengers between two townsA bus, train or plane with stops in two different towns.
5Run a trainTrack between two rail stations, a train depot, and a train that earns its first fare.
6Deliver to an industryCoal to a power station, wood to a sawmill...: the world map (M) shows what each one takes.
7A month in profitEarn more in a month than the vehicles and upkeep cost (buying and building aside).
8Pay off the loanRepay all of it in Finances (F).
  • Buy a vehicle counts once a vehicle has at least two stops, and Run a train once a train has earned a fare.
  • A month in profit is judged at the month's end: income above running costs and upkeep, leaving aside what you bought and built.
  • Steps are ticked off even while the game is paused, as long as the Goals window is open.
  • The guided tour ends with a button that opens Goals.

Achievements

18 milestones, each with the day you won it. Most come in tiers, an achievement for each:

AchievementWon at
Company value$100,000 · $1,000,000 · $10,000,000 · $100,000,000
Fleet10 · 50 · 100 · 250
Vehicles you own at the same time.
Towns served5 · 10 · 25
A town counts while one of your stations there has picked up passengers in the last 30 days.
Passengers carried10,000 · 100,000 · 1,000,000
Passengers you delivered, all months together.
Every kind of transportA road vehicle, a train, a ship and a plane, all yours at the same time.
Every cargo deliveredEvery cargo the map has, delivered at least once. A later era's cargo counts once its industry is there.
Top of the leagueWorth more than every rival, from your company's second year on.
First subsidy wonWin your first subsidy: Subsidies & requests.

They are judged at the end of each month, apart from the first subsidy, which is won at once. Company value is worked out as in Reading your numbers.

The company goal

A new game can set a goal under Company goal, in the rules of the new-game screen:

GoalIn full
$1M value in 10 yearsCompany value of $1,000,000 within 10 years
$10M value in 25 yearsCompany value of $10,000,000 within 25 years
Top the league in 15 yearsTop the league within 15 years
  • The years count from the day your company was founded.
  • At each month's end the game checks your company value, or your place in the league. Once the time is up without it, the goal is missed.
  • Topping the league needs rivals: without competitors that goal can't be chosen.
  • The Goals window shows the time left and how near you are: your value against the target, or your place and the gap to the leader.
  • The news says when you reach the goal or run out of time, and the game goes on either way.

Your network
starts here.

Fourways is coming to Steam and itch.io. Until it launches there, the early build is free to download, and it updates itself as new builds come out.

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