1. Fourways
  2. Player's guide
  3. Towns & industries

Workers

Bring commuters to an industry and it makes more.

Every industry employs people, and how much it makes depends on how many turn up. A bus or train full of commuters earns its fares and makes the mine or plant at the other end busier.

StaffOutput of a mine, farm or wellOutput of a plant, per unit delivered
Nobody70%80%
Half110%105%
Everyone it wants150%130%

Where the staff come from

  • Walking in: people from towns whose edge is within 8 tiles, more from big and close towns. They fill at most 55% of the jobs.
  • Commuters: passengers you deliver to a station whose catchment covers the industry. A stop there takes passengers even with no houses nearby. They pay the usual fare.
  • At the end of a shift about a third of the commuters want to go home again from the same stations.
IndustryStaff it wants a month
Coal Mine60
Forest40
Farm50
Oil Wells40
Sawmill70
Food Plant90
Oil Refinery100
Iron Ore Mine60
Steel Mill120
Factory110
Oil Rig50
Fishing Harbour40
Recycling Plant60
Electronics Plant130
Car Plant160
Paper Mill90
Printing Works80
  • A well-staffed industry is more likely to grow, and one short of staff to shrink.
  • A busy industry (at least 75% of its staff) is noisy: it lowers land values in a town up to 9 tiles away.
  • These need no staff: Power Station, Wind Farm Site, Wind Farm.

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