Rivals
Computer-run companies after the same cargo.
When you start a game you choose how many competitors there are and how good they are: Relaxed, Normal, Ruthless.
- Rivals run bus lines between towns, truck lines between industries and freight railways, and truck goods and food into towns.
- They add mail vans to their bus lines, and link big towns with trains that carry passengers and mail together.
- They move in on industries whose output nobody carries.
- They add vehicles where cargo piles up and sell the ones that lose money. A route that never pays is torn up, stations and all.
- Their railways are single track without signals, so they run one train on each.
- They also run ships: freight from oil rigs and coastal industries to a plant on the same water, up to 80 tiles away, and ferries between coastal towns of 500 people or more.
- Once they have $200,000 in hand they fly too, between towns at least 40 tiles apart.
- A rival lays a new line a stretch a day, so a railway takes weeks to appear, and runs nothing on it until it is finished. Build across it and it goes round, or gives up and tears down what it laid.
- The best ones open new routes about three times as often as the weakest, and borrow more to do it.
Competing
- When your station and a rival's cover the same industry or houses, the two best-rated stations share the cargo. Serve often, with fast and new vehicles.
- You cannot build over or demolish a rival's stations or track, and vehicles only stop at their own company's stations.
- Each town council rates every company separately.
- Rivals win subsidies and town requests too, and one may hold exclusive rights in a town: Subsidies & requests.
Keeping score
The Company league (L) ranks everyone by company value. The World map can show rivals' routes, so you see where they are and where they are not.